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Oasis

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Play a Minecraft-style world generated frame by frame by an AI model

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Oasis

What it is

Oasis is an experimental game from AI company Decart, built with hardware startup Etched and released as a free public demo in October 2024. Instead of running game code, it uses a world model trained on large amounts of Minecraft gameplay footage that predicts each next frame from your previous frames and keyboard and mouse input. Players can walk, jump, break blocks and collect items, and a later update let users start from their own uploaded image. Sessions are short, a queue may apply at busy times, and visual quality is limited. Its makers describe it as a research proof of concept for AI-generated interactive worlds.

Key features

  • Real-time AI frame generation
  • Keyboard and mouse controls
  • Custom worlds from uploaded images
  • Plays in the browser

What we liked

  • + Free to try
  • + No install needed
  • + A hands-on look at world models

Worth noting

  • · Low resolution and short sessions
  • · World layout can shift or be forgotten

Editor's notes

More context from AI BirdView

Oasis is less a game to finish than a demonstration you can hold in your hands. Every frame on screen is predicted by a model reacting to your inputs, with no traditional engine underneath, which makes it one of the most direct ways to see what researchers mean by a playable world model. Its quirks, like terrain that changes when you look away, are part of what makes it interesting.

  • Frames are generated live from your movement and actions rather than rendered from game code.
  • Basic interactions such as jumping, mining blocks and collecting items work.
  • A custom worlds option starts play from an image you upload.
  • It runs in a web browser, with a queue at busy times.
  • Etched said it would open source the model architecture and weights for research.

It is best for curious players, developers and students who want to understand where AI-generated games are heading. Expect rough visuals and short sessions, since its makers call it a proof of concept. A practical tip: try turning around or walking away and coming back, which shows clearly how the model remembers, and forgets, the world around you.

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