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TRELLIS

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Microsoft's open source model family for generating 3D assets from images

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TRELLIS

What it is

TRELLIS is a research project from Microsoft that generates 3D assets with a structured latent representation. The original model, presented as a CVPR 2025 spotlight paper, produced assets from text or image prompts in several output formats. TRELLIS.2 is a 4 billion parameter image-to-3D model built on a sparse voxel format called O-Voxel, aimed at shapes with complex topology and sharp details. It outputs meshes with base color, roughness, metallic and opacity maps, and can also texture an existing 3D shape. Code and weights are released under the MIT license, with a Hugging Face demo for quick tests. Running it locally needs Linux and an NVIDIA GPU with at least 24GB of memory.

Key features

  • Image-to-3D generation with TRELLIS.2
  • Textured meshes with full PBR material maps
  • Texture generation for existing 3D shapes
  • GLB export and a hosted Hugging Face demo

What we liked

  • + Open source code and weights under MIT
  • + Strong handling of fine detail and complex shapes
  • + Free to try through the online demo

Worth noting

  • · Local use needs a 24GB NVIDIA GPU on Linux
  • · Research tooling with no polished end-user app

Editor's notes

More context from AI BirdView

Many image-to-3D services are closed products built on models you cannot inspect. TRELLIS stands out because Microsoft published the research, code and weights openly, so developers and studios can run it themselves, study how it works or build it into their own pipelines. The second generation focuses on cleaner geometry and complete material maps, which matters when assets need to drop into a game engine or renderer without heavy cleanup.

  • MIT license for both the model and the code, which allows commercial experimentation
  • PBR outputs that include roughness, metallic and opacity, not just a color texture
  • A sparse voxel design intended to preserve sharp edges and complex topology
  • A separate texturing workflow for meshes you already have
  • A public Hugging Face Space for testing before installing anything

TRELLIS is best for technical artists, researchers and developers who are comfortable with Python and GPUs and want a capable open model rather than a subscription tool. A practical tip: start with the hosted demo using a clean, well-lit product shot on a plain background, and only set up a local install once you know the results suit your style. Note that unofficial sites use the TRELLIS name, so get the code from Microsoft's own GitHub and project pages.

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